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<span id="openzim-page-title" class="mw-page-title-main"><i>Jet Set Radio</i></span>
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</style><div role="note" class="hatnote navigation-not-searchable">"Jet Grind Radio" redirects here. For the Game Boy Advance remake, see <a href="Jet_Grind_Radio_(Game_Boy_Advance_video_game)" title="Jet Grind Radio (Game Boy Advance video game)">Jet Grind Radio (Game Boy Advance video game)</a>.</div>
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</style><table class="infobox ib-video-game hproduct"><tbody><tr><th colspan="2" class="infobox-above fn">Jet Set Radio</th></tr><tr><td colspan="2" class="infobox-image"><div class="infobox-caption">European Dreamcast cover art of <i>Jet Set Radio</i> featuring the logo illustrated by Eric Haze<sup id="cite_ref-Rude_Awakening_1-0" class="reference"><a href="#cite_note-Rude_Awakening-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup></div></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_developer" title="Video game developer">Developer(s)</a></th><td class="infobox-data"><a href="Smilebit" class="mw-redirect" title="Smilebit">Smilebit</a><sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">[</span>a<span class="cite-bracket">]</span></a></sup> <br> <a href="BlitWorks" class="mw-redirect" title="BlitWorks">BlitWorks</a> (HD)</td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_publisher" title="Video game publisher">Publisher(s)</a></th><td class="infobox-data"><a href="Sega" title="Sega">Sega</a></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_creative_director" class="mw-redirect" title="Video game creative director">Director(s)</a></th><td class="infobox-data">Masayoshi Kikuchi</td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_producer" title="Video game producer">Producer(s)</a></th><td class="infobox-data">Takayuki Kawagoe <br> Osamu Sato</td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_designer" class="mw-redirect" title="Video game designer">Designer(s)</a></th><td class="infobox-data"><a href="Masayoshi_Yokoyama" title="Masayoshi Yokoyama">Masayoshi Yokoyama</a></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_programmer" title="Video game programmer">Programmer(s)</a></th><td class="infobox-data">Kazuhisa Hasuoka</td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_artist" class="mw-redirect" title="Video game artist">Artist(s)</a></th><td class="infobox-data">Ryuta Ueda<br>Kazuki Hosokawa</td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_composer" class="mw-redirect" title="Video game composer">Composer(s)</a></th><td class="infobox-data"><style data-mw-deduplicate="TemplateStyles:r1126788409">
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</style><div class="plainlist"><ul><li><a href="Hideki_Naganuma" title="Hideki Naganuma">Hideki Naganuma</a></li><li><a href="Richard_Jacques" title="Richard Jacques">Richard Jacques</a></li><li>Tomonori Sawada (under alias Toronto)</li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="Computing_platform" title="Computing platform">Platform(s)</a></th><td class="infobox-data"><style data-mw-deduplicate="TemplateStyles:r1129693374">
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</style><div class="hlist"><ul><li><a href="Dreamcast" title="Dreamcast">Dreamcast</a></li><li><a href="Java_Platform%2C_Micro_Edition" title="Java Platform, Micro Edition">Java ME</a></li><li><a href="PlayStation_3" title="PlayStation 3">PlayStation 3</a></li><li><a href="Windows" class="mw-redirect" title="Windows">Windows</a></li><li><a href="Xbox_360" title="Xbox 360">Xbox 360</a></li><li><a href="PlayStation_Vita" title="PlayStation Vita">PlayStation Vita</a><sup id="cite_ref-Vita-announce_3-0" class="reference"><a href="#cite_note-Vita-announce-3"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup></li><li><a href="IOS" title="IOS">iOS</a><sup id="cite_ref-iOS-Android-announce_4-0" class="reference"><a href="#cite_note-iOS-Android-announce-4"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup></li><li><a href="Android_(operating_system)" title="Android (operating system)">Android</a><sup id="cite_ref-iOS-Android-announce_4-1" class="reference"><a href="#cite_note-iOS-Android-announce-4"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup></li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Release</th><td class="infobox-data"><div class="collapsible-list mw-collapsible mw-collapsed" style="text-align: left;">
<div style="line-height: 1.6em; font-weight: bold;"><div><style data-mw-deduplicate="TemplateStyles:r886047488">
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</style><span class="nobold">June 29, 2000</span></div></div>
<ul class="mw-collapsible-content" style="margin-top: 0; margin-bottom: 0; line-height: inherit; list-style: none; margin-left: 0;"><li style="line-height: inherit; margin: 0"><b>Dreamcast</b><div class="plainlist"><ul><li><span style="font-size:97%;"><a href="Japan" title="Japan">JP</a>:</span> June 29, 2000</li><li><span style="font-size:97%;"><a href="North_America" title="North America">NA</a>:</span> October 31, 2000</li><li><span style="font-size:97%;"><a href="Europe" title="Europe">EU</a>:</span> November 24, 2000</li><li><span style="font-size:97%;"><a href="Australasia" title="Australasia">AU</a>:</span> December 22, 2000</li></ul></div>
<b>Java ME</b><div class="plainlist"><ul><li><span style="font-size:97%;"><a href="Japan" title="Japan">JP</a>:</span> June 22, 2001</li></ul></div>
<b>PlayStation 3</b><div class="plainlist"><ul><li><span style="font-size:97%;"><a href="North_America" title="North America">NA</a>:</span> September 18, 2012</li><li><span style="font-size:97%;"><a href="PAL_region" class="mw-redirect" title="PAL region">PAL</a>:</span> September 19, 2012</li><li><span style="font-size:97%;"><a href="Japan" title="Japan">JP</a>:</span> February 20, 2013</li></ul></div>
<b>Windows</b><div class="plainlist"><ul><li><span style="font-size:97%;"><abbr title="Worldwide">WW</abbr>:</span> September 19, 2012</li></ul></div>
<b>Xbox 360</b><div class="plainlist"><ul><li><span style="font-size:97%;"><abbr title="Worldwide">WW</abbr>:</span> September 19, 2012</li><li><span style="font-size:97%;"><a href="Japan" title="Japan">JP</a>:</span> February 20, 2013</li></ul></div>
<b>PlayStation Vita</b><div class="plainlist"><ul><li><span style="font-size:97%;"><a href="North_America" title="North America">NA</a>:</span> November 20, 2012</li><li><span style="font-size:97%;"><a href="PAL_region" class="mw-redirect" title="PAL region">PAL</a>:</span> November 21, 2012</li><li><span style="font-size:97%;"><a href="Japan" title="Japan">JP</a>:</span> February 20, 2013</li></ul></div>
<b>iOS</b><div class="plainlist"><ul><li><span style="font-size:97%;"><abbr title="Worldwide">WW</abbr>:</span> November 29, 2012</li><li><span style="font-size:97%;"><a href="Japan" title="Japan">JP</a>:</span> December 20, 2012</li></ul></div>
<b>Android</b><div class="plainlist"><ul><li><span style="font-size:97%;"><abbr title="Worldwide">WW</abbr>:</span> November 29, 2012</li><li><span style="font-size:97%;"><a href="Japan" title="Japan">JP</a>:</span> January 30, 2013</li></ul></div></li></ul>
</div></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_genre" title="Video game genre">Genre(s)</a></th><td class="infobox-data"><div class="hlist">
<ul><li><a href="Platform_game" class="mw-redirect" title="Platform game">Platform</a></li>
<li><a href="Action_game" title="Action game">action</a></li>
<li><a href="Sports_game" class="mw-redirect" title="Sports game">sports</a></li></ul>
</div></td></tr><tr><th scope="row" class="infobox-label">Mode(s)</th><td class="infobox-data"><a href="Single-player_video_game" title="Single-player video game">Single-player</a></td></tr></tbody></table>
<p><i><b>Jet Set Radio</b></i><sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">[</span>b<span class="cite-bracket">]</span></a></sup> (originally released in North America as <i><b>Jet Grind Radio</b></i>) is a 2000 <a href="Action_game" title="Action game">action game</a> developed by <a href="Smilebit" class="mw-redirect" title="Smilebit">Smilebit</a> and published by <a href="Sega" title="Sega">Sega</a> for the <a href="Dreamcast" title="Dreamcast">Dreamcast</a>. The player controls a member of a youth gang, the GG's, as they use <a href="Inline_skates" title="Inline skates">inline skates</a> to traverse <a href="Tokyo" title="Tokyo">Tokyo</a>, spraying <a href="Graffiti#Tagging" title="Graffiti">graffiti</a>, challenging rival gangs, and evading authorities.
</p><p>Development was headed by director Masayoshi Kikuchi, with art by Ryuta Ueda. The team drew influence from late 1990s <a href="Japanese_popular_culture" title="Japanese popular culture">Japanese popular culture</a> such as the rhythm game <i><a href="PaRappa_the_Rapper" title="PaRappa the Rapper">PaRappa the Rapper</a></i>, the <a href="Anti-establishment" title="Anti-establishment">anti-establishment</a> themes in the film <i><a href="Fight_Club" title="Fight Club">Fight Club</a></i>, and 1980s American <a href="Hip_hop_(culture)" class="mw-redirect" title="Hip hop (culture)">hip hop culture</a> such as <a href="Hip_hop_(culture)" class="mw-redirect" title="Hip hop (culture)">graffiti</a>. The environments were based on Tokyo shopping districts in <a href="Shibuya" title="Shibuya">Shibuya</a> and <a href="Shinjuku" title="Shinjuku">Shinjuku</a>, with graffiti designed by artists including <a href="Eric_Haze" title="Eric Haze">Eric Haze</a>. <i>Jet Set Radio</i> was the first game to use a <a href="Cel_shading" title="Cel shading">cel-shaded</a> art style, developed in response to the team's disappointment with the abundance of sci-fi and fantasy Sega games.
</p><p><i>Jet Set Radio</i> received universal acclaim for its graphics, soundtrack and gameplay. It is considered by critics to be one of the greatest video games of the 2000s, and one of <a href="List_of_video_games_considered_the_best" title="List of video games considered the best">the greatest video games of all time</a>. It won several awards and was nominated for many others. A <a href="Jet_Grind_Radio_(Game_Boy_Advance_video_game)" title="Jet Grind Radio (Game Boy Advance video game)">Game Boy Advance version</a>, developed by <a href="Vicarious_Visions" class="mw-redirect" title="Vicarious Visions">Vicarious Visions</a>, was released in 2003, along with versions for Japanese mobile phones. In 2012, <i>Jet Set Radio</i> was rereleased for the <a href="Xbox_360" title="Xbox 360">Xbox 360</a>, <a href="PlayStation_3" title="PlayStation 3">PlayStation 3</a>, <a href="IOS" title="IOS">iOS</a>, <a href="Windows" class="mw-redirect" title="Windows">Windows</a>, <a href="PlayStation_Vita" title="PlayStation Vita">PlayStation Vita</a> and <a href="Android_(operating_system)" title="Android (operating system)">Android</a>. A sequel, <i><a href="Jet_Set_Radio_Future" title="Jet Set Radio Future">Jet Set Radio Future</a></i>, was released for the <a href="Xbox_(console)" title="Xbox (console)">Xbox</a> in 2002. Sega announced a new <i>Jet Set Radio</i> game in 2023.
</p>
<meta property="mw:PageProp/toc">
<div class="mw-heading mw-heading2"><h2 id="Gameplay">Gameplay</h2></div>
<p>The player controls a member of a gang of graffiti-tagging inline skaters. The game consists of three types of levels: Street, Rival Showdown, and Trial.<sup id="cite_ref-manual_6-0" class="reference"><a href="#cite_note-manual-6"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> The Street levels come in two categories.<sup id="cite_ref-manual_6-1" class="reference"><a href="#cite_note-manual-6"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> The first is to tag every graffiti point in each area previously tagged by a rival gang before the timer runs out while evading the authorities.<sup id="cite_ref-DC-UK_7-0" class="reference"><a href="#cite_note-DC-UK-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> The second category serves as a <a href="Boss_(video_games)" title="Boss (video games)">boss</a> battle by chasing the rival gang members and spraying graffiti on them.<sup id="cite_ref-DC-UK_7-1" class="reference"><a href="#cite_note-DC-UK-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> The more graffiti points are sprayed, the more deadly the authorities become.<sup id="cite_ref-Vice_8-0" class="reference"><a href="#cite_note-Vice-8"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> Graffiti points are marked by arrows and require paint to tag them.<sup id="cite_ref-DC-UK_7-2" class="reference"><a href="#cite_note-DC-UK-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-manual_6-2" class="reference"><a href="#cite_note-manual-6"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> Players can spray graffiti by either pressing a single button or inputting commands using the <a href="Analog_stick" title="Analog stick">analog stick</a> depending on the size of the graffiti spot. Players are unable to spray graffiti if they run out of paint, which must be refilled by obtaining yellow and blue spray cans scattered across the stage. Yellow spray cans refill a single spray can, and blue spray cans refill five.<sup id="cite_ref-manual_6-3" class="reference"><a href="#cite_note-manual-6"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> Enemies will pursue players and attempt to deplete their <a href="Health_(game_terminology)" title="Health (game terminology)">health</a>.<sup id="cite_ref-DC-UK_7-3" class="reference"><a href="#cite_note-DC-UK-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Health can be replenished by obtaining red health spray cans. Performing tricks adds bonus points to the player's overall <a href="Score_(game)" class="mw-redirect" title="Score (game)">score</a> and can help the player gain access to areas difficult to reach.<sup id="cite_ref-manual_6-4" class="reference"><a href="#cite_note-manual-6"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup>
</p><p>In Rival Showdown levels, more playable characters can be unlocked after they are defeated by matching the rival's movements in technique sections or by spraying graffiti before the rival in race sections. Trial levels are unlocked after Street and Rival Showdown levels are cleared in a specific area. There are three kinds of trials: Jet Graffiti, Jet Tech, and Jet Crash. In Jet Graffiti, the objective is to spray all the graffiti points within the time limit. Jet Tech prioritizes in obtaining the top score within the time limit. In Jet Crash, the objective is to reach the goal and spray graffiti on it before the opponent. Players can customize their graffiti by choosing presets, or create their own using the Graffiti editor. By using a <a href="VMU" title="VMU">VMU</a>, players can upload their graffiti to the official website for other players to use or download graffiti from other players. More Graffiti presets can be unlocked by collecting Graffiti Soul icons scattered throughout stages.<sup id="cite_ref-manual_6-5" class="reference"><a href="#cite_note-manual-6"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Plot">Plot</h2></div>
<p>DJ Professor K broadcasts the <a href="Pirate_radio" title="Pirate radio">pirate radio</a> station Jet Set Radio to gangs of youths known as the Rudies, who roam Tokyo-to, skating and spraying graffiti as their means of expression. One gang, the GG's, competes for turf with the all-female jilted lovers the Love Shockers in the shopping districts of <a href="Shibuya" title="Shibuya">Shibuya</a>-cho, the cyborg <a href="Otaku" title="Otaku">otaku</a> Noise Tanks in the Benten-cho entertainment district, and the <a href="Kaiju" title="Kaiju">kaiju</a>-loving Poison Jam in the Kogane-cho dockyard.
</p><p>The authorities, led by Captain Onishima, pursue the gangs with riot police and military armaments. After the GG's defeat Poison Jam, Noise Tanks, and Love Shockers in turf wars, they each drop a piece of a mysterious vinyl record. Professor K says that the record is the Devil's Contract and has the power to summon a demon.
</p><p>The GG's are joined by Combo and Cube, who explain that their hometown, Grind City, has been overtaken by the Rokkaku Group business conglomerate. They ask the GG's to help them to free their friend, Coin, who has been captured by the Rokkaku Group for his vinyl collection. The Rokkaku pursue the GG's and steal the Devil's Contract. Poison Jam explains that the Rokkaku CEO, Goji Rokkaku, plans to use it to make a contract with the demon and take over the world. The GG's defeat Goji on the roof of his headquarters by destroying his turntable, and freedom returns to the streets of Tokyo-to. Combo reveals that the Devil's Contract is an old record with no powers and that wealth had driven Goji to insanity.
</p>
<div class="mw-heading mw-heading2"><h2 id="Development">Development</h2></div>
<p><i>Jet Set Radio</i> was developed by <a href="Smilebit" class="mw-redirect" title="Smilebit">Smilebit</a>, a <a href="Sega" title="Sega">Sega</a> studio formed from members of <a href="Team_Andromeda" class="mw-redirect" title="Team Andromeda">Team Andromeda</a>, the developers of the <i><a href="Panzer_Dragoon" title="Panzer Dragoon">Panzer Dragoon</a></i> games for the <a href="Sega_Saturn" title="Sega Saturn">Sega Saturn</a>.<sup id="cite_ref-:GS-History_9-0" class="reference"><a href="#cite_note-:GS-History-9"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> The development team consisted of fewer than 25 developers, with an average age of under 25.<sup id="cite_ref-GamesTM-Part1_10-0" class="reference"><a href="#cite_note-GamesTM-Part1-10"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> Programming began in mid-1999. The game was presented at the 1999 <a href="Tokyo_Game_Show" title="Tokyo Game Show">Tokyo Game Show</a> and drew media attention for its cel-shaded style.<sup id="cite_ref-GFan-interview_11-0" class="reference"><a href="#cite_note-GFan-interview-11"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-TGS-GS_12-0" class="reference"><a href="#cite_note-TGS-GS-12"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> During the early stages of development, director Masayoshi Kikuchi had difficulty leading the team without prior directing experience. The visual style was established prior to the gameplay; according to Kikuchi, it could have become an <a href="Adventure_game" title="Adventure game">adventure game</a> or role-playing game. His superiors were not satisfied with early concepts, and so Kikuchi used trial and error to develop a concept that he believed everyone would find interesting.<sup id="cite_ref-Rude_Awakening_1-1" class="reference"><a href="#cite_note-Rude_Awakening-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup>
</p><p>Ueda wanted to create something "cool" that dealt with <a href="Popular_culture" title="Popular culture">popular culture</a> and was completely unlike the team's previous game, the 1998 role-playing game <i><a href="Panzer_Dragoon_Saga" title="Panzer Dragoon Saga">Panzer Dragoon Saga</a></i>.<sup id="cite_ref-GamesTM-Part1_10-1" class="reference"><a href="#cite_note-GamesTM-Part1-10"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> Ueda's drawings of a <a href="Punk_subculture" title="Punk subculture">punky</a> character with headphones and rollerblades became the foundation of the game.<sup id="cite_ref-GamesTM-Part2_13-0" class="reference"><a href="#cite_note-GamesTM-Part2-13"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> Ueda had joined Sega after being impressed by the "freshness" and international appeal of <a href="Sonic_the_Hedgehog_(character)" title="Sonic the Hedgehog (character)">Sonic the Hedgehog</a>, but was disappointed with the excessive focused saturation of overtly fantastical manga and anime-style designs, and hoped to create something original.<sup id="cite_ref-ODCM-interview_14-0" class="reference"><a href="#cite_note-ODCM-interview-14"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> Smilebit drew inspiration from games outside the typical game genres of science fiction and fantasy.<sup id="cite_ref-GamesTM-Part1_10-2" class="reference"><a href="#cite_note-GamesTM-Part1-10"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> Ueda was particularly inspired by a demonstration of the <a href="PlayStation_(console)" title="PlayStation (console)">PlayStation</a> rhythm game <i><a href="PaRappa_the_Rapper" title="PaRappa the Rapper">PaRappa the Rapper</a></i> at the 1996 <a href="Tokyo_Game_Show" title="Tokyo Game Show">Tokyo Game Show</a>: "I think that's the first game with pop culture like that. They did it first. After that I decided to make a true game, not just a visual experience, that was actually for adults."<sup id="cite_ref-GamesTM-Part1_10-3" class="reference"><a href="#cite_note-GamesTM-Part1-10"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> The <a href="Anti-establishment" title="Anti-establishment">anti-establishment</a> themes of the 1999 film <i><a href="Fight_Club" title="Fight Club">Fight Club</a></i> were another influence.<sup id="cite_ref-GamesTM-Part2_13-1" class="reference"><a href="#cite_note-GamesTM-Part2-13"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup>
</p><p>Smilebit used thicker lines for stand-out objects.<sup id="cite_ref-IGN-interview_15-0" class="reference"><a href="#cite_note-IGN-interview-15"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> Smilebit developed a new cel-shading technique not used at the time as it would not have been possible on the Dreamcast or PlayStation 2.<sup id="cite_ref-GFan-interview_11-1" class="reference"><a href="#cite_note-GFan-interview-11"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GamesTM-Part2_13-2" class="reference"><a href="#cite_note-GamesTM-Part2-13"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> The game features graffiti by a variety of artists, including <a href="Eric_Haze" title="Eric Haze">Eric Haze</a>, who had designed album art for acts including the <a href="Beastie_Boys" title="Beastie Boys">Beastie Boys</a> and <a href="Public_Enemy_(music_group)" class="mw-redirect" title="Public Enemy (music group)">Public Enemy</a>.<sup id="cite_ref-Vice_8-1" class="reference"><a href="#cite_note-Vice-8"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> Smilebit initially planned to make a skateboarding game, but this was changed due to the legs having to be fixed.<sup id="cite_ref-IGN-interview_15-1" class="reference"><a href="#cite_note-IGN-interview-15"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup>
</p><p><i>Jet Set Radio</i> was one of the earliest games to feature an open 3D world, which presented the team's biggest challenge.<sup id="cite_ref-GamesTM-Part2_13-3" class="reference"><a href="#cite_note-GamesTM-Part2-13"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> Kikuchi said: "Making an entire town in a game was quite the prospect. It's not hard with modern hi-spec hardware, but that wasn't the case back then... It was very difficult from a programming standpoint."<sup id="cite_ref-GamesTM-Part2_13-4" class="reference"><a href="#cite_note-GamesTM-Part2-13"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> Another Sega game developed in that period, <i><a href="Shenmue_(video_game)" title="Shenmue (video game)">Shenmue</a></i> (1999), also featured an open world, but Kikuchi said the games posed different technical challenges, as <i>Shenmue</i> does not allow the player to jump or move at speed.<sup id="cite_ref-GamesTM-Part2_13-5" class="reference"><a href="#cite_note-GamesTM-Part2-13"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> The team implemented <a href="Aggressive_inline_skating" title="Aggressive inline skating">grinding</a> to allow players to enjoy speed without worrying about colliding with obstacles.<sup id="cite_ref-GamesTM-Part2_13-6" class="reference"><a href="#cite_note-GamesTM-Part2-13"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> Smilebit chose to have a fixed camera as an attempt to reduce <a href="Motion_sickness" title="Motion sickness">motion sickness</a>.<sup id="cite_ref-Edge-mag-interview_16-0" class="reference"><a href="#cite_note-Edge-mag-interview-16"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> They attempted to make the game impossible to duplicate on <a href="PlayStation_2" title="PlayStation 2">PlayStation 2</a> by pushing the Dreamcast limitations using bright colors, realistic shadows, and more than sixteen NPCs on-screen without <a href="Lag_(video_games)" title="Lag (video games)">lag</a> that would have been impossible on PS2 due to its smaller memory.<sup id="cite_ref-Edge-mag-interview_16-1" class="reference"><a href="#cite_note-Edge-mag-interview-16"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup>
</p><p>The settings were inspired by Japanese locations such as the Tokyo shopping districts of <a href="Shibuya" title="Shibuya">Shibuya</a> and <a href="Shinjuku" title="Shinjuku">Shinjuku</a>, which Smilebit photographed to use as references.<sup id="cite_ref-GFan-interview_11-2" class="reference"><a href="#cite_note-GFan-interview-11"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> Sega feared that the game's style might alienate players outside Japan and requested changes for the international versions.<sup id="cite_ref-GamesTM-Part3_17-0" class="reference"><a href="#cite_note-GamesTM-Part3-17"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> The team added stages modeled after New York City: one based on <a href="Times_Square" title="Times Square">Times Square</a>, and another on <a href="Roosevelt_Avenue" class="mw-redirect" title="Roosevelt Avenue">Roosevelt Avenue</a> along <a href="Queens" title="Queens">Queens</a> and <a href="Brooklyn" title="Brooklyn">Brooklyn</a>, and changed the nationality of two characters to American. The interactive credits sequence of the Japanese version was also cut, as localizing it would have meant rebuilding the stage with English names. Sega sold the international version in Japan as <i>De La Jet Set Radio</i>.<sup id="cite_ref-GamesTM-Part3_17-1" class="reference"><a href="#cite_note-GamesTM-Part3-17"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> Ueda was unhappy about the changes, which he said diminished the game's essential Japanese elements.<sup id="cite_ref-GamesTM-Part3_17-2" class="reference"><a href="#cite_note-GamesTM-Part3-17"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Soundtrack">Soundtrack</h3></div>
<p>The <i>Jet Set Radio</i> soundtrack includes original and licensed tracks with a variety of genres including <a href="J-pop" title="J-pop">J-pop</a>, <a href="Hip_hop_music" class="mw-redirect" title="Hip hop music">hip hop</a>, <a href="Funk" title="Funk">funk</a>, <a href="Electronic_dance_music" title="Electronic dance music">electronic dance</a>, <a href="Rock_music" title="Rock music">rock</a>, <a href="Acid_jazz" title="Acid jazz">acid jazz</a>, and <a href="Trip_hop" title="Trip hop">trip hop</a>.<sup id="cite_ref-Rude_Awakening_1-2" class="reference"><a href="#cite_note-Rude_Awakening-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> The main theme of the game is called "Let Mom Sleep". The North American version and international rereleases add <a href="Heavy_metal_music" title="Heavy metal music">metal</a> songs. The 2012 port omits "Yappie Feet" and "Many Styles" for licensing reasons.<sup id="cite_ref-Sega_18-0" class="reference"><a href="#cite_note-Sega-18"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GI-tracklist_19-0" class="reference"><a href="#cite_note-GI-tracklist-19"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> The music has been described as energetic, rhythm-heavy, defiant, and multicultural.<sup id="cite_ref-Vice_8-2" class="reference"><a href="#cite_note-Vice-8"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> Most of the soundtrack was composed by <a href="Hideki_Naganuma" title="Hideki Naganuma">Hideki Naganuma</a>, with additional tracks by <a href="Richard_Jacques" title="Richard Jacques">Richard Jacques</a>, Deavid Soul, Toronto, and B.B. Rights.<sup id="cite_ref-GameWatch-interview_20-0" class="reference"><a href="#cite_note-GameWatch-interview-20"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> Naganuma attempted to match the visual style, and experimented with voices, cutting, and rearranging <a href="Sampling_(music)" title="Sampling (music)">samples</a> to the point that they became nonsensical.<sup id="cite_ref-Rude_Awakening_1-3" class="reference"><a href="#cite_note-Rude_Awakening-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> In 2012, Naganuma said <i>Jet Set Radio</i> and its sequel had been his favorite projects.<sup id="cite_ref-Naganuma-interview_21-0" class="reference"><a href="#cite_note-Naganuma-interview-21"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> Smilebit worked with Sega of America and Sega of Europe to include as many street culture elements as possible, hoping to create music that was internationally acceptable.<sup id="cite_ref-Edge-mag-interview_16-2" class="reference"><a href="#cite_note-Edge-mag-interview-16"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup>
</p><p>A soundtrack CD, <i>Jet Grind Radio Music Sampler</i>, was given to those who pre-ordered the game in the United States, featuring 10 tracks from the game, 4 of which do not appear in any version of <i>Jet Set Radio</i>. It was distributed by <a href="Interscope_Records" title="Interscope Records">Interscope Records</a>. The soundtrack CD, <i>Jet Set Radio Original Soundtrack</i> (UPCH-1048), featured 19 tracks including a data track from the game and was distributed by <a href="Polydor_Records" title="Polydor Records">Polydor Records</a> on December 20, 2000, in Japan.<sup id="cite_ref-OST1_22-0" class="reference"><a href="#cite_note-OST1-22"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> For the HD release, a new soundtrack CD titled <i>Jet Set Radio: Original Soundtrack with Bonus Tracks from JSRF</i>, was distributed by <a href="Sumthing_Else" class="mw-redirect" title="Sumthing Else">Sumthing Else</a> on September 18, 2012, for North America and Europe, containing a total of 17 tracks, 10 from the game and 7 additional tracks from the sequel, <i><a href="Jet_Set_Radio_Future" title="Jet Set Radio Future">Jet Set Radio Future</a></i>.<sup id="cite_ref-OST2-A_23-0" class="reference"><a href="#cite_note-OST2-A-23"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-OST2-B_24-0" class="reference"><a href="#cite_note-OST2-B-24"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> A second soundtrack for the HD version, <i>Jet Set Radio Sega Original Tracks</i>, was distributed by Sega, containing 15 tracks and was released on <a href="ITunes" title="ITunes">iTunes</a> on October 3, 2012, alongside <i>Jet Set Radio Future Sega Original Tracks</i>.<sup id="cite_ref-OST3_25-0" class="reference"><a href="#cite_note-OST3-25"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Promotion_and_release">Promotion and release</h3></div>
<p><i>Jet Set Radio</i> was released in Japan on June 29, 2000.<sup id="cite_ref-JP-release_26-0" class="reference"><a href="#cite_note-JP-release-26"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> In North America, it was released on October 31 as <i>Jet Grind Radio</i> due to trademark problems for "Jet Set" in the United States at the time.<sup id="cite_ref-allgamereview_27-0" class="reference"><a href="#cite_note-allgamereview-27"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Jet-Set-TM_28-0" class="reference"><a href="#cite_note-Jet-Set-TM-28"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> The PAL version was released later on November 24 under the original name.<sup id="cite_ref-DC-UK_7-4" class="reference"><a href="#cite_note-DC-UK-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> The North American and PAL versions contained two new maps, new songs, and other in-game content designed to increase the game's appeal to Western audiences.<sup id="cite_ref-ODCM-US_29-0" class="reference"><a href="#cite_note-ODCM-US-29"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> To promote the North American release, Sega of America held a "Graffiti is Art" competition for contestants to enter their own <a href="Graffiti" title="Graffiti">graffiti</a> art pieces to Sega.<sup id="cite_ref-SF-contest_30-0" class="reference"><a href="#cite_note-SF-contest-30"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> Sega chose five finalists and flew them into <a href="San_Francisco%2C_California" class="mw-redirect" title="San Francisco, California">San Francisco, California</a> on October 21, where they competed to make graffiti art pieces on a canvas within a 3 and a half-hour timeframe for a prize of $5000.<sup id="cite_ref-SF-contest_30-1" class="reference"><a href="#cite_note-SF-contest-30"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> Mayor of San Francisco, <a href="Willie_Brown_(politician)" title="Willie Brown (politician)">Willie Brown</a> discovered the competition and attempted to revoke Sega of America's permit, but was unsuccessful due to obtaining the permit legally.<sup id="cite_ref-SF-contest_30-2" class="reference"><a href="#cite_note-SF-contest-30"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-31" class="reference"><a href="#cite_note-31"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Alternative_versions">Alternative versions</h2></div>
<p>Sega re-released the game in Japan under the name <i>De La Jet Set Radio</i>.<sup id="cite_ref-32" class="reference"><a href="#cite_note-32"><span class="cite-bracket">[</span>c<span class="cite-bracket">]</span></a></sup> This version was released on October 18, 2001, in Japan via Dreamcast Direct (later renamed Sega Direct) and included a T-shirt featuring the protagonist Beat for those who pre-ordered.<sup id="cite_ref-Deluxe-JSR_33-0" class="reference"><a href="#cite_note-Deluxe-JSR-33"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> This version features content that was originally exclusive to PAL and North American versions, namely music from the PAL release, two playable characters, and two stages.<sup id="cite_ref-De-La-JSR_34-0" class="reference"><a href="#cite_note-De-La-JSR-34"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Mobile_versions">Mobile versions</h3></div>
<div role="note" class="hatnote navigation-not-searchable">See also: <a href="Jet_Grind_Radio_(Game_Boy_Advance_video_game)" title="Jet Grind Radio (Game Boy Advance video game)">Jet Grind Radio (Game Boy Advance video game)</a></div>
<p><i>Jet Set Radio</i> was remade as two 2D mobile versions. The first, <i>Typing Jet</i>,<sup id="cite_ref-35" class="reference"><a href="#cite_note-35"><span class="cite-bracket">[</span>d<span class="cite-bracket">]</span></a></sup> a <a href="Side-scrolling_video_game" title="Side-scrolling video game">side-scrolling game</a> in which players escape police, was released for Japanese mobile phones by Sega on June 22, 2001.<sup id="cite_ref-36" class="reference"><a href="#cite_note-36"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-37" class="reference"><a href="#cite_note-37"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> It was followed by a remake for <a href="Game_Boy_Advance" title="Game Boy Advance">Game Boy Advance</a> developed by <a href="Vicarious_Visions" class="mw-redirect" title="Vicarious Visions">Vicarious Visions</a> and published by <a href="THQ" title="THQ">THQ</a> in North America on June 26, 2003, and in Europe on February 20, 2004.<sup id="cite_ref-allgame_38-0" class="reference"><a href="#cite_note-allgame-38"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-allgame=EU_39-0" class="reference"><a href="#cite_note-allgame=EU-39"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup> The Game Boy Advance version uses the <i><a href="Tony_Hawk's_Pro_Skater_2" title="Tony Hawk's Pro Skater 2">Tony Hawk's Pro Skater 2</a></i> engine and an <a href="Isometric_video_game_graphics" title="Isometric video game graphics">isometric perspective</a>, and it emulates the cel-shaded graphics of the Dreamcast game, with some original stages and shortened songs.<sup id="cite_ref-HG101-JSR-GBA_40-0" class="reference"><a href="#cite_note-HG101-JSR-GBA-40"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="High-definition_remaster">High-definition remaster</h3></div>
<p>In 2012, <a href="High-definition_television" title="High-definition television">high-definition</a> ports developed by <a href="BlitWorks" class="mw-redirect" title="BlitWorks">BlitWorks</a><sup id="cite_ref-Polygon_41-0" class="reference"><a href="#cite_note-Polygon-41"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> were released for <a href="PlayStation_3" title="PlayStation 3">PlayStation 3</a>, <a href="Xbox_360" title="Xbox 360">Xbox 360</a>, <a href="Windows" class="mw-redirect" title="Windows">Windows</a>, <a href="PlayStation_Vita" title="PlayStation Vita">PlayStation Vita</a>, <a href="IOS" title="IOS">iOS</a>, and <a href="Android_(operating_system)" title="Android (operating system)">Android</a>. The ports add features, including widescreen HD graphics, online leaderboards, <a href="Achievement_(video_gaming)" class="mw-redirect" title="Achievement (video gaming)">achievements</a>, and a new camera system. It combines the North American, European, and Japanese versions' soundtracks and adds bonus tracks from <i>Jet Set Radio Future</i>, but it omits the PAL version's tracks "Yappie Feet" and "Many Styles".<sup id="cite_ref-GameWatch-interview_20-1" class="reference"><a href="#cite_note-GameWatch-interview-20"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-missing-tracks_42-0" class="reference"><a href="#cite_note-missing-tracks-42"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> To promote the ports, Sega ran a contest to allow players to submit their own artwork to be used as graffiti within the game.<sup id="cite_ref-summer_43-0" class="reference"><a href="#cite_note-summer-43"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-44" class="reference"><a href="#cite_note-44"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup> The game was made backwards-compatible with the <a href="Xbox_One" title="Xbox One">Xbox One</a> in May 2016.<sup id="cite_ref-45" class="reference"><a href="#cite_note-45"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup>
</p><p>In North America, the PS3 version was released on September 18, with <a href="PlayStation_Plus" class="mw-redirect" title="PlayStation Plus">PlayStation Plus</a> members able to purchase it early on September 11. The PS3 version was released in Europe the following day alongside The Xbox Live Arcade and Windows version for both North America and Europe.<sup id="cite_ref-PSN-XBLA-Steam-Vita_46-0" class="reference"><a href="#cite_note-PSN-XBLA-Steam-Vita-46"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Europe-PS3_47-0" class="reference"><a href="#cite_note-Europe-PS3-47"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup> The PlayStation Vita version was scheduled for release on October 16, but was delayed for development optimization reasons; it was released on November 20 in North America and in Europe the following day.<sup id="cite_ref-Vita-delayed_48-0" class="reference"><a href="#cite_note-Vita-delayed-48"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-PSN-XBLA-Steam-Vita_46-1" class="reference"><a href="#cite_note-PSN-XBLA-Steam-Vita-46"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Europe-Vita_49-0" class="reference"><a href="#cite_note-Europe-Vita-49"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup> The PS3, Xbox 360, and PlayStation Vita versions were released in Japan simultaneously on February 20, 2013.<sup id="cite_ref-HD-JP-PS3-X360-Vita_50-0" class="reference"><a href="#cite_note-HD-JP-PS3-X360-Vita-50"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup>
</p><p>The iOS and Android versions were released in North America and Europe on November 29, 2012.<sup id="cite_ref-iOS-Android-release_51-0" class="reference"><a href="#cite_note-iOS-Android-release-51"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup> Japan received the iOS version on December 20, 2012, and Android on January 30, 2013.<sup id="cite_ref-JP-iOS_52-0" class="reference"><a href="#cite_note-JP-iOS-52"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-JP-Android_53-0" class="reference"><a href="#cite_note-JP-Android-53"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup> The smartphone versions were delisted as of 2015 due to compatibility problems with iOS updates.<sup id="cite_ref-iOS-Android-delisted_54-0" class="reference"><a href="#cite_note-iOS-Android-delisted-54"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup>
</p><p>The Xbox 360 version of Jet Set Radio was delisted off the Xbox Live Arcade store in February 2023, but is still available for download for those who own it.<sup id="cite_ref-55" class="reference"><a href="#cite_note-55"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup> The <a href="Steam_(service)" title="Steam (service)">Steam</a> version of the game was similarly delisted on December 6, 2024; along with every other game that was featured in the <a href="Dreamcast_Collection" title="Dreamcast Collection">Dreamcast Collection</a>; except for <a href="Sonic_Adventure" title="Sonic Adventure">Sonic Adventure</a> and its <a href="Sonic_Adventure_2" title="Sonic Adventure 2">sequel</a>.
</p>
<div class="mw-heading mw-heading2"><h2 id="Reception">Reception</h2></div>
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</style><div role="complementary" class="video-game-reviews skin-invert vgr-single"><div class="vgr-title">Reception</div><table class="vgr-aggregators wikitable"><caption>Aggregate scores</caption><tbody><tr class="vgr-hrow"><th scope="col">Aggregator</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><a href="GameRankings" title="GameRankings">GameRankings</a></td><td>SDC: 92%<sup id="cite_ref-GR_SDC_56-0" class="reference"><a href="#cite_note-GR_SDC-56"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup><br>GBA: 76%<sup id="cite_ref-57" class="reference"><a href="#cite_note-57"><span class="cite-bracket">[</span>53<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><a href="Metacritic" title="Metacritic">Metacritic</a></td><td>SDC: 94/100<sup id="cite_ref-58" class="reference"><a href="#cite_note-58"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup><br>GBA: 74/100<sup id="cite_ref-59" class="reference"><a href="#cite_note-59"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup><br>PS3: 75/100<sup id="cite_ref-60" class="reference"><a href="#cite_note-60"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup><br>X360: 70/100<sup id="cite_ref-61" class="reference"><a href="#cite_note-61"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup><br>iOS: 58/100<sup id="cite_ref-62" class="reference"><a href="#cite_note-62"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup></td></tr></tbody></table><table class="vgr-reviews wikitable"><caption class="vgr-stacked">Review scores</caption><tbody><tr class="vgr-hrow"><th scope="col">Publication</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><i><a href="AllGame" class="mw-redirect" title="AllGame">AllGame</a></i></td><td><span role="img" style="white-space:nowrap" title="4.5/5 stars"><span typeof="mw:File"><span title="4.5/5 stars"></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span></span><sup id="cite_ref-allgamereview_27-1" class="reference"><a href="#cite_note-allgamereview-27"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="Eurogamer" title="Eurogamer">Eurogamer</a></i></td><td>HD: 9/10<sup id="cite_ref-Eurogamer-review_63-0" class="reference"><a href="#cite_note-Eurogamer-review-63"><span class="cite-bracket">[</span>59<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="Famitsu" title="Famitsu">Famitsu</a></i></td><td>32/40<sup id="cite_ref-Famitsu_64-0" class="reference"><a href="#cite_note-Famitsu-64"><span class="cite-bracket">[</span>60<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="Game_Informer" title="Game Informer">Game Informer</a></i></td><td>HD: 6.5<sup id="cite_ref-Gameinformer_65-0" class="reference"><a href="#cite_note-Gameinformer-65"><span class="cite-bracket">[</span>61<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="GameFan" title="GameFan">GameFan</a></i></td><td>97/100<sup id="cite_ref-GFan_73-0" class="reference"><a href="#cite_note-GFan-73"><span class="cite-bracket">[</span>69<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="GameSpot" title="GameSpot">GameSpot</a></i></td><td>9/10<sup id="cite_ref-GameSpot_66-0" class="reference"><a href="#cite_note-GameSpot-66"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="GamesRadar%2B" title="GamesRadar+">GamesRadar+</a></i></td><td>HD: <span role="img" style="white-space:nowrap" title="4/5 stars"><span typeof="mw:File"><span title="4/5 stars"></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span></span><sup id="cite_ref-GamesRadar_67-0" class="reference"><a href="#cite_note-GamesRadar-67"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="IGN" title="IGN">IGN</a></i></td><td>9.6/10<sup id="cite_ref-IGN_68-0" class="reference"><a href="#cite_note-IGN-68"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i></td><td><span role="img" style="white-space:nowrap" title="4/5 stars"><span typeof="mw:File"><span title="4/5 stars"></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span></span><sup id="cite_ref-NGen_69-0" class="reference"><a href="#cite_note-NGen-69"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-NGv3n9_70-0" class="reference"><a href="#cite_note-NGv3n9-70"><span class="cite-bracket">[</span>66<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="Pocket_Gamer" title="Pocket Gamer">Pocket Gamer</a></i></td><td>HD:<span role="img" style="white-space:nowrap" title="2.5/5 stars"><span typeof="mw:File"><span title="2.5/5 stars"></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span></span><sup id="cite_ref-PG_72-0" class="reference"><a href="#cite_note-PG-72"><span class="cite-bracket">[</span>68<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="TouchArcade" title="TouchArcade">TouchArcade</a></i></td><td>HD:<span role="img" style="white-space:nowrap" title="3.5/5 stars"><span typeof="mw:File"><span title="3.5/5 stars"></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span></span><sup id="cite_ref-TA_71-0" class="reference"><a href="#cite_note-TA-71"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="DC-UK" title="DC-UK">DC-UK</a></i></td><td>9/10<sup id="cite_ref-DC-UK_7-5" class="reference"><a href="#cite_note-DC-UK-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><a href="Official_Dreamcast_Magazine_(US_magazine)" title="Official Dreamcast Magazine (US magazine)"><i>ODCM</i> (US)</a></td><td>10/10<sup id="cite_ref-ODCM-US_29-1" class="reference"><a href="#cite_note-ODCM-US-29"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i>Gamers' Republic</i></td><td>A<sup id="cite_ref-GRepublic-review_74-0" class="reference"><a href="#cite_note-GRepublic-review-74"><span class="cite-bracket">[</span>70<span class="cite-bracket">]</span></a></sup></td></tr></tbody></table><table class="vgr-awards wikitable"><caption class="vgr-stacked">Awards</caption><tbody><tr><th scope="col">Publication</th><th scope="col">Award</th></tr><tr><td><a href="Game_Critics_Awards" title="Game Critics Awards">Game Critics Awards</a></td><td>Best Console Game</td></tr><tr><td><a href="Game_Developers_Choice_Awards" title="Game Developers Choice Awards">Game Developers Choice Awards</a></td><td>Excellence in Visual Arts, Game Spotlights Award</td></tr><tr><td><a href="GameSpot" title="GameSpot">GameSpot</a></td><td>Best Graphics, Artistic</td></tr><tr><td><a href="Gamers'_Republic" class="mw-redirect" title="Gamers' Republic">Gamers' Republic</a></td><td>Best 3D Game Design</td></tr></tbody></table></div>
<div class="mw-heading mw-heading3"><h3 id="Critical_reception">Critical reception</h3></div>
<p><i>Jet Set Radio</i> received universal acclaim for its gameplay, visual style, and music. <i>Gamers' Republic</i> called it flawless.<sup id="cite_ref-GRepublic-review_74-1" class="reference"><a href="#cite_note-GRepublic-review-74"><span class="cite-bracket">[</span>70<span class="cite-bracket">]</span></a></sup> <i><a href="IGN" title="IGN">IGN</a></i> praised the extra gameplay modes, saying they added replay value.<sup id="cite_ref-IGN_68-1" class="reference"><a href="#cite_note-IGN-68"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup> <a href="Official_Dreamcast_Magazine_(US)" class="mw-redirect" title="Official Dreamcast Magazine (US)"><i>Official Dreamcast Magazine</i></a> (<i>ODCM</i>) found the exaggerated physics and interactivity of the levels immersive.<sup id="cite_ref-ODCM-US_29-2" class="reference"><a href="#cite_note-ODCM-US-29"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> <i><a href="DC-UK" title="DC-UK">DC-UK</a></i> described the gameplay as a combination of <i><a href="Crazy_Taxi_(video_game)" title="Crazy Taxi (video game)">Crazy Taxi</a></i> and <i><a href="Tony_Hawk's" title="Tony Hawk's">Tony Hawk</a></i> and concluded that the gameplay was better than both.<sup id="cite_ref-DC-UK_7-6" class="reference"><a href="#cite_note-DC-UK-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> <i><a href="GameSpot" title="GameSpot">GameSpot</a></i> praised the pacing, stating that the beginning of the game is simple and slowly becomes more challenging as the player progresses.<sup id="cite_ref-GameSpot_66-1" class="reference"><a href="#cite_note-GameSpot-66"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup> <i><a href="GameFan" title="GameFan">GameFan</a></i> was not impressed with the early stages, but their opinion changed as they progressed the game and were happy with the result.<sup id="cite_ref-GFan_73-1" class="reference"><a href="#cite_note-GFan-73"><span class="cite-bracket">[</span>69<span class="cite-bracket">]</span></a></sup> <i><a href="Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i> found the story modifications of the English versions jarring, although, he complimented the new stages, calling them "impressive" and "a worthy addition to Japanese cityscapes of the original".<sup id="cite_ref-NGen_69-1" class="reference"><a href="#cite_note-NGen-69"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> The camera controls were commonly criticized, but most reviewers said the overall quality outweighed them.<sup id="cite_ref-IGN_68-2" class="reference"><a href="#cite_note-IGN-68"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GFan_73-2" class="reference"><a href="#cite_note-GFan-73"><span class="cite-bracket">[</span>69<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GameSpot_66-2" class="reference"><a href="#cite_note-GameSpot-66"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-DC-UK_7-7" class="reference"><a href="#cite_note-DC-UK-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup>
</p><p><i>IGN</i> said the visual style "looks like a moving cartoon, and every character, right down to the police dogs, is practically overflowing with personality ... It has the type of look that makes non-gamers can't help but be impressed".<sup id="cite_ref-IGN_68-3" class="reference"><a href="#cite_note-IGN-68"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup> <i>ODCM</i> called it "gorgeous" and compared it to the move to <a href="Color_television" title="Color television">color television</a>.<sup id="cite_ref-ODCM-US_29-3" class="reference"><a href="#cite_note-ODCM-US-29"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> <i>DC-UK</i> also praised it for resembling a 2D cartoon in 3D space, and considered it ground-breaking.<sup id="cite_ref-DC-UK_7-8" class="reference"><a href="#cite_note-DC-UK-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> <i><a href="GamePro" title="GamePro">GamePro</a></i> wrote that the visuals were unique and that the stylized design was convincing and fun.<sup id="cite_ref-GamePro_75-0" class="reference"><a href="#cite_note-GamePro-75"><span class="cite-bracket">[</span>71<span class="cite-bracket">]</span></a></sup>
</p><p><i>GamePro</i> called <i>Jet Set Radio</i> one of the best-sounding games of the year for its soundtrack,<sup id="cite_ref-GamePro_75-1" class="reference"><a href="#cite_note-GamePro-75"><span class="cite-bracket">[</span>71<span class="cite-bracket">]</span></a></sup> and <i>ODCM</i> said it had "one of the best soundtracks ever".<sup id="cite_ref-ODCM-US_29-4" class="reference"><a href="#cite_note-ODCM-US-29"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> <i>IGN</i> also praised the soundtrack, but was critical of the tracks added to the North American release, in particular songs from <a href="Rob_Zombie" title="Rob Zombie">Rob Zombie</a>.<sup id="cite_ref-IGN_68-4" class="reference"><a href="#cite_note-IGN-68"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup> <i>Next Generation</i>, however, did not consider the new tracks to make a difference, stating the soundtrack was incredible from the start.<sup id="cite_ref-NGen_69-2" class="reference"><a href="#cite_note-NGen-69"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> <i>GameSpot</i> said the soundtrack fit perfectly into the game's environment.<sup id="cite_ref-GameSpot_66-3" class="reference"><a href="#cite_note-GameSpot-66"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup>
</p><p>When reviewing the HD remaster, the game received mixed reactions from critics. <i><a href="GamesRadar%2B" title="GamesRadar+">GamesRadar+</a></i> praised how it is a joy to play even 12 years after its release. <i><a href="Eurogamer" title="Eurogamer">Eurogamer</a></i> also gave positive statements, calling the visual style "timeless", and complimented the HD remaster, stating "12 years on and this is a surprisingly rigorous game built of oddball delights, then, and the HD updating has only enhanced its charms. The skating's still great, the city's still a joy to explore, and the soundtrack's still one of the very best ever put together".<sup id="cite_ref-Eurogamer-review_63-1" class="reference"><a href="#cite_note-Eurogamer-review-63"><span class="cite-bracket">[</span>59<span class="cite-bracket">]</span></a></sup> <i><a href="Game_Informer" title="Game Informer">Game Informer</a></i> was more critical, opining that the gameplay was archaic and frustrating. <i>Game Informer</i> further elaborated that in retrospect, the originally released visual style blinded them from its faulty gameplay.<sup id="cite_ref-Gameinformer_65-1" class="reference"><a href="#cite_note-Gameinformer-65"><span class="cite-bracket">[</span>61<span class="cite-bracket">]</span></a></sup> Both <i><a href="TouchArcade" title="TouchArcade">TouchArcade</a></i> and <i><a href="Pocket_Gamer" title="Pocket Gamer">Pocket Gamer</a></i> criticized smartphone versions for the touchscreen controls and unable to keep up with the tasks the game requires.<sup id="cite_ref-PG_72-1" class="reference"><a href="#cite_note-PG-72"><span class="cite-bracket">[</span>68<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-TA_71-1" class="reference"><a href="#cite_note-TA-71"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup>
</p><p>Across all versions of the game combined, including the original and re-releases, sales of <i>Jet Set Radio</i> surpassed 1 million copies worldwide.<sup id="cite_ref-76" class="reference"><a href="#cite_note-76"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-77" class="reference"><a href="#cite_note-77"><span class="cite-bracket">[</span>73<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-78" class="reference"><a href="#cite_note-78"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Accolades">Accolades</h3></div>
<p><i>Jet Set Radio</i> won the Best Console Game at the <a href="E3_(Electronic_Entertainment_Expo)" class="mw-redirect" title="E3 (Electronic Entertainment Expo)">E3</a> <a href="Game_Critics_Awards" title="Game Critics Awards">Game Critics Awards</a> in 2000 and was the runner up for Best in Show at the same event.<sup id="cite_ref-E3-Award_79-0" class="reference"><a href="#cite_note-E3-Award-79"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup> The game won the category of "Excellence in Visual Arts" award, received a "Game Spotlights Award" and was nominated for Game of the year at the 2001 <a href="Game_Developers_Choice_Awards" title="Game Developers Choice Awards">Game Developers Choice Awards</a>.<sup id="cite_ref-GDCA_80-0" class="reference"><a href="#cite_note-GDCA-80"><span class="cite-bracket">[</span>76<span class="cite-bracket">]</span></a></sup> <i>Jet Set Radio</i> received nominations for the "<a href="D.I.C.E._Award_for_Game_of_the_Year" title="D.I.C.E. Award for Game of the Year">Game of the Year</a>", "Console Game of the Year", "Console Innovation", "<a href="D.I.C.E._Award_for_Outstanding_Achievement_in_Art_Direction" title="D.I.C.E. Award for Outstanding Achievement in Art Direction">Art Direction</a>", "<a href="D.I.C.E._Award_for_Outstanding_Achievement_in_Game_Design" title="D.I.C.E. Award for Outstanding Achievement in Game Design">Game Design</a>", "<a href="D.I.C.E._Award_for_Outstanding_Achievement_in_Original_Music_Composition" title="D.I.C.E. Award for Outstanding Achievement in Original Music Composition">Original Musical Composition</a>", "<a href="D.I.C.E._Award_for_Outstanding_Achievement_in_Audio_Design" title="D.I.C.E. Award for Outstanding Achievement in Audio Design">Sound Design</a>", and "<a href="D.I.C.E._Award_for_Outstanding_Technical_Achievement" title="D.I.C.E. Award for Outstanding Technical Achievement">Visual Engineering</a>" categories at the <a href="4th_Annual_Interactive_Achievement_Awards" title="4th Annual Interactive Achievement Awards">4th Annual Interactive Achievement Awards</a> (the most nominated game at that ceremony).<sup id="cite_ref-DICE_81-0" class="reference"><a href="#cite_note-DICE-81"><span class="cite-bracket">[</span>77<span class="cite-bracket">]</span></a></sup> It won GameSpot's annual "Best Graphics, Artistic" award among console games, and was nominated in the "Best Game Music" and "Best Platform Game" categories.<sup id="cite_ref-bestworst2000_82-0" class="reference"><a href="#cite_note-bestworst2000-82"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup> <i><a href="Gamers'_Republic" class="mw-redirect" title="Gamers' Republic">Gamers' Republic</a></i> awarded it "Best 3D Game Design" in its 2000 Year in Review.<sup id="cite_ref-GRepublic-Award_83-0" class="reference"><a href="#cite_note-GRepublic-Award-83"><span class="cite-bracket">[</span>79<span class="cite-bracket">]</span></a></sup> The game was also featured in <i><a href="1001_Video_Games_You_Must_Play_Before_You_Die" title="1001 Video Games You Must Play Before You Die">1001 Video Games You Must Play Before You Die</a></i>.<sup id="cite_ref-84" class="reference"><a href="#cite_note-84"><span class="cite-bracket">[</span>80<span class="cite-bracket">]</span></a></sup> <i>Jet Set Radio</i> also holds a <a href="Guinness_World_Records" title="Guinness World Records">Guinness World Record</a> for the first video game to use cel-shading.<sup id="cite_ref-85" class="reference"><a href="#cite_note-85"><span class="cite-bracket">[</span>81<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Legacy">Legacy</h2></div>
<p><i>Jet Set Radio</i> is recognized as one of the first games to feature <a href="Cel_shading" title="Cel shading">cel-shaded graphics</a>, with exaggerated shapes, thick lines, and flat, bright colors.<sup id="cite_ref-Vice_8-3" class="reference"><a href="#cite_note-Vice-8"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> <a href="Insomniac_Games" title="Insomniac Games">Insomniac</a> owner <a href="Ted_Price_(businessman)" class="mw-redirect" title="Ted Price (businessman)">Ted Price</a> credited it as an influence on their game <i><a href="Sunset_Overdrive" title="Sunset Overdrive">Sunset Overdrive</a></i>.<sup id="cite_ref-86" class="reference"><a href="#cite_note-86"><span class="cite-bracket">[</span>82<span class="cite-bracket">]</span></a></sup> Numerous indie developers have cited <i>Jet Set Radio</i> as a major influence on their games,<sup id="cite_ref-87" class="reference"><a href="#cite_note-87"><span class="cite-bracket">[</span>83<span class="cite-bracket">]</span></a></sup> the most notable being the successfully <a href="Crowdfunded" class="mw-redirect" title="Crowdfunded">crowdfunded</a> <i>Hover: Revolt of Gamers</i>, <i><a href="Lethal_League" title="Lethal League">Lethal League</a></i>, and <i><a href="Bomb_Rush_Cyberfunk" title="Bomb Rush Cyberfunk">Bomb Rush Cyberfunk</a></i>, all of which draw heavy inspiration from <i>Jet Set Radio</i><span class="nowrap" style="padding-left:0.1em;">'</span>s visuals and music and feature contributions from its composer, <a href="Hideki_Naganuma" title="Hideki Naganuma">Hideki Naganuma</a>.<sup id="cite_ref-88" class="reference"><a href="#cite_note-88"><span class="cite-bracket">[</span>84<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-89" class="reference"><a href="#cite_note-89"><span class="cite-bracket">[</span>85<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-90" class="reference"><a href="#cite_note-90"><span class="cite-bracket">[</span>86<span class="cite-bracket">]</span></a></sup> The game has also been <a href="Speedrun" class="mw-redirect" title="Speedrun">speedrun</a> at <a href="Games_Done_Quick" title="Games Done Quick">Games Done Quick</a> multiple times.<sup id="cite_ref-91" class="reference"><a href="#cite_note-91"><span class="cite-bracket">[</span>87<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-92" class="reference"><a href="#cite_note-92"><span class="cite-bracket">[</span>88<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-93" class="reference"><a href="#cite_note-93"><span class="cite-bracket">[</span>89<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-94" class="reference"><a href="#cite_note-94"><span class="cite-bracket">[</span>90<span class="cite-bracket">]</span></a></sup> Other fan community-based <i>Jet Set Radio</i> projects include <i>Jet Set Radio Live</i>, a 24/7 <a href="Internet_radio" title="Internet radio">browser-based radio station</a> based on the fictional radio station in-game created in January 2016<sup id="cite_ref-95" class="reference"><a href="#cite_note-95"><span class="cite-bracket">[</span>91<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-96" class="reference"><a href="#cite_note-96"><span class="cite-bracket">[</span>92<span class="cite-bracket">]</span></a></sup> and the albums <i>Memories of Tokyo-To</i> released on February 20, 2018, and <i>Sounds of Tokyo-To Future</i> by American musician 2 Mello on August 24, 2021.<sup id="cite_ref-97" class="reference"><a href="#cite_note-97"><span class="cite-bracket">[</span>93<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-98" class="reference"><a href="#cite_note-98"><span class="cite-bracket">[</span>94<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-99" class="reference"><a href="#cite_note-99"><span class="cite-bracket">[</span>95<span class="cite-bracket">]</span></a></sup>
</p><p>A sequel, <i><a href="Jet_Set_Radio_Future" title="Jet Set Radio Future">Jet Set Radio Future</a></i>, was released for the <a href="Xbox_(console)" title="Xbox (console)">Xbox</a> in 2002, early in the system's life cycle. Two main characters, Beat and Gum, are playable characters in <i><a href="Sega_Superstars_Tennis" title="Sega Superstars Tennis">Sega Superstars Tennis</a></i> and <i><a href="Sonic_%26_All-Stars_Racing_Transformed" title="Sonic & All-Stars Racing Transformed">Sonic & All-Stars Racing Transformed</a></i>, and the former appears in <i><a href="Sonic_Universe" title="Sonic Universe">Sonic Universe</a></i> issue #45, an adaptation of the game along with <i><a href="Sonic_%26_Sega_All-Stars_Racing" title="Sonic & Sega All-Stars Racing">Sonic & Sega All-Stars Racing</a></i>.<sup id="cite_ref-Allstar-tennis_100-0" class="reference"><a href="#cite_note-Allstar-tennis-100"><span class="cite-bracket">[</span>96<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-JSR-Allstar-comics_101-0" class="reference"><a href="#cite_note-JSR-Allstar-comics-101"><span class="cite-bracket">[</span>97<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-102" class="reference"><a href="#cite_note-102"><span class="cite-bracket">[</span>98<span class="cite-bracket">]</span></a></sup>
</p><p>In 2009, an early antagonist in the game, Captain Onishima, was ranked 95th in IGN's "Top 100 Videogame Villains" list.<sup id="cite_ref-Top_100_103-0" class="reference"><a href="#cite_note-Top_100-103"><span class="cite-bracket">[</span>99<span class="cite-bracket">]</span></a></sup> <i>Jet Set Radio</i> and <i>Jet Set Radio Future</i> are highly requested games to be ported to the <a href="List_of_Xbox_games_compatible_with_Xbox_One" class="mw-redirect" title="List of Xbox games compatible with Xbox One">Xbox One</a>,<sup id="cite_ref-104" class="reference"><a href="#cite_note-104"><span class="cite-bracket">[</span>100<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-thegamer_105-0" class="reference"><a href="#cite_note-thegamer-105"><span class="cite-bracket">[</span>101<span class="cite-bracket">]</span></a></sup> the <a href="Xbox_Series_X_and_Series_S#Backward_compatibility" title="Xbox Series X and Series S">Xbox Series X/S</a>,<sup id="cite_ref-thegamer_105-1" class="reference"><a href="#cite_note-thegamer-105"><span class="cite-bracket">[</span>101<span class="cite-bracket">]</span></a></sup> and the <a href="Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a>.<sup id="cite_ref-106" class="reference"><a href="#cite_note-106"><span class="cite-bracket">[</span>102<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-107" class="reference"><a href="#cite_note-107"><span class="cite-bracket">[</span>103<span class="cite-bracket">]</span></a></sup> In 2021, Sega teased the possibility of a <i>Jet Set Radio</i> reboot,<sup id="cite_ref-108" class="reference"><a href="#cite_note-108"><span class="cite-bracket">[</span>104<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-109" class="reference"><a href="#cite_note-109"><span class="cite-bracket">[</span>105<span class="cite-bracket">]</span></a></sup> and announced Beat as a playable character for <i><a href="Super_Monkey_Ball_Banana_Mania" title="Super Monkey Ball Banana Mania">Super Monkey Ball Banana Mania</a></i>.<sup id="cite_ref-:1_110-0" class="reference"><a href="#cite_note-:1-110"><span class="cite-bracket">[</span>106<span class="cite-bracket">]</span></a></sup> Sega announced a new <i>Jet Set Radio</i> game at <a href="The_Game_Awards_2023" title="The Game Awards 2023">the Game Awards 2023</a>.<sup id="cite_ref-111" class="reference"><a href="#cite_note-111"><span class="cite-bracket">[</span>107<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Notes">Notes</h2></div>
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<div class="mw-references-wrap"><ol class="references">
<li id="cite_note-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-2">^</a></b></span> <span class="reference-text">Credited under the Sega name on all original Dreamcast releases.</span>
</li>
<li id="cite_note-5"><span class="mw-cite-backlink"><b><a href="#cite_ref-5">^</a></b></span> <span class="reference-text"><a href="Japanese_language" title="Japanese language">Japanese</a>: <span lang="ja">ジェット セット ラジオ</span>, <a href="Hepburn_romanization" title="Hepburn romanization">Hepburn</a>: <span title="Hepburn transliteration"><i lang="ja-Latn">Jetto Setto Rajio</i></span></span>
</li>
<li id="cite_note-32"><span class="mw-cite-backlink"><b><a href="#cite_ref-32">^</a></b></span> <span class="reference-text"><span title="Japanese-language text"><span lang="ja">デ・ラ・ジェット セット ラジオ</span></span>, <span title="Hepburn transliteration"><i lang="ja-Latn">De Ra Jetto Setto Rajio</i></span></span>
</li>
<li id="cite_note-35"><span class="mw-cite-backlink"><b><a href="#cite_ref-35">^</a></b></span> <span class="reference-text"><span title="Japanese-language text"><span lang="ja">タイピング ジェット</span></span>, <span title="Hepburn transliteration"><i lang="ja-Latn">Taipingu Jetto</i></span></span>
</li>
</ol></div></div>
<div class="mw-heading mw-heading2"><h2 id="References">References</h2></div>
<div class="reflist">
<div class="mw-references-wrap mw-references-columns"><ol class="references">
<li id="cite_note-Rude_Awakening-1"><span class="mw-cite-backlink">^ <a href="#cite_ref-Rude_Awakening_1-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Rude_Awakening_1-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Rude_Awakening_1-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Rude_Awakening_1-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">
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/* end https://en.wikipedia.org/ */
</style><cite id="CITEREFAnthony_CaufieldNichola_Caufield" class="citation audio-visual cs1">Anthony Caufield; Nichola Caufield. <a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=ImwMjfvlXmM"><i>Jet Set Radio: The Rude Awakening</i></a> (motion picture). <a href="Sega" title="Sega">Sega</a>. Event occurs at 3:18. <a rel="nofollow" class="external text" href="https://ghostarchive.org/varchive/youtube/20211222/ImwMjfvlXmM">Archived</a> from the original on December 22, 2021.</cite></span>
</li>
<li id="cite_note-Vita-announce-3"><span class="mw-cite-backlink"><b><a href="#cite_ref-Vita-announce_3-0">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20120629165152/http://www.computerandvideogames.com/349187/jet-set-radio-coming-to-vita-too-first-screens/">"Jet Set Radio coming to Vita too - first screens"</a>. <i><a href="Computer_and_Video_Games" title="Computer and Video Games">Computer and Video Games</a></i>. May 25, 2012. Archived from <a rel="nofollow" class="external text" href="http://www.computerandvideogames.com/349187/jet-set-radio-coming-to-vita-too-first-screens/">the original</a> on June 29, 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">September 3,</span> 2019</span>.</cite></span>
</li>
<li id="cite_note-iOS-Android-announce-4"><span class="mw-cite-backlink">^ <a href="#cite_ref-iOS-Android-announce_4-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-iOS-Android-announce_4-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.engadget.com/2012/11/29/sega-jet-set-radio-ios-android/">"Jet Set Radio skates its way to iOS and Android, available starting today for $5"</a>. <i><a href="Engadget" title="Engadget">Engadget</a></i>. November 29, 2012. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20130202055619/https://www.engadget.com/2012/11/29/sega-jet-set-radio-ios-android/">Archived</a> from the original on February 2, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">September 3,</span> 2019</span>.</cite></span>
</li>
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<li id="cite_note-97"><span class="mw-cite-backlink"><b><a href="#cite_ref-97">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.altwire.net/2018/02/27/album-review-2-mello-memories-tokyo">"[Album Review] 2 Mello – Memories of Tokyo-To"</a>. <i>AltWire.com</i>. February 27, 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">December 21,</span> 2020</span>.</cite></span>
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<li id="cite_note-98"><span class="mw-cite-backlink"><b><a href="#cite_ref-98">^</a></b></span> <span class="reference-text"><cite id="CITEREFWilbur2018" class="citation web cs1">Wilbur, Brock (March 11, 2018). <a rel="nofollow" class="external text" href="https://www.rockpapershotgun.com/this-jet-set-radio-tribute-album-will-graffiti-itself-on-your-heart">"This Jet Set Radio tribute album will graffiti itself on your heart"</a>. <i><a href="Rock_Paper_Shotgun" title="Rock Paper Shotgun">Rock Paper Shotgun</a></i><span class="reference-accessdate">. Retrieved <span class="nowrap">January 31,</span> 2022</span>.</cite></span>
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<li id="cite_note-99"><span class="mw-cite-backlink"><b><a href="#cite_ref-99">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://2mello.net/blog/2021/12/28/creatingsttf-1">"Creating Sounds of Tokyo-To Future Part 1: Intro and 'Break Down Break Up'"</a>. <i>2 Mello</i>. January 4, 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">May 23,</span> 2022</span>.</cite></span>
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<li id="cite_note-Allstar-tennis-100"><span class="mw-cite-backlink"><b><a href="#cite_ref-Allstar-tennis_100-0">^</a></b></span> <span class="reference-text"><cite id="CITEREFReed2008" class="citation web cs1">Reed, Kristan (January 18, 2008). <a rel="nofollow" class="external text" href="https://www.eurogamer.net/fi-segatennis">"SEGA Superstars Tennis"</a>. <i><a href="Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190228192021/https://www.eurogamer.net/articles/fi_segatennis_">Archived</a> from the original on February 28, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">September 28,</span> 2019</span>.</cite></span>
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<li id="cite_note-JSR-Allstar-comics-101"><span class="mw-cite-backlink"><b><a href="#cite_ref-JSR-Allstar-comics_101-0">^</a></b></span> <span class="reference-text"><cite id="CITEREFPonce2012" class="citation web cs1">Ponce, Tony (September 20, 2012). <a rel="nofollow" class="external text" href="https://www.destructoid.com/exclusive-danica-patrick-to-guest-star-in-archie-sonic-235365.phtml">"Exclusive: Danica Patrick to guest star in Archie Sonic"</a>. <i><a href="Destructoid" title="Destructoid">Destructoid</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150922054035/https://www.destructoid.com/exclusive-danica-patrick-to-guest-star-in-archie-sonic-235365.phtml">Archived</a> from the original on September 22, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">September 28,</span> 2019</span>.</cite></span>
</li>
<li id="cite_note-102"><span class="mw-cite-backlink"><b><a href="#cite_ref-102">^</a></b></span> <span class="reference-text"><i><a rel="nofollow" class="external text" href="https://readcomiconline.to/Comic/Sonic-Universe/Issue-45?id=21679&readType=0#5">Sonic Universe</a></i>, no. 45, p. 5 (December 1, 2012). <a href="Archie_Comics" title="Archie Comics">Archie Comics</a>.</span>
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<li id="cite_note-Top_100-103"><span class="mw-cite-backlink"><b><a href="#cite_ref-Top_100_103-0">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20100909004711/http://www.ign.com/videogame-villains/95.html">"Top 100 Video Game Villains: No.95 - Captain Onishima"</a>. <i><a href="IGN" title="IGN">IGN</a></i>. September 9, 2010. Archived from <a rel="nofollow" class="external text" href="http://www.ign.com/videogame-villains/95.html">the original</a> on September 9, 2010<span class="reference-accessdate">. Retrieved <span class="nowrap">September 3,</span> 2019</span>.</cite></span>
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<li id="cite_note-104"><span class="mw-cite-backlink"><b><a href="#cite_ref-104">^</a></b></span> <span class="reference-text"><cite id="CITEREFPearce2017" class="citation web cs1">Pearce, Alanah (November 10, 2017). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/2017/11/10/10-original-xbox-games-we-want-backward-compatible">"10 Original Xbox Games We Want Backward Compatible"</a>. <i><a href="IGN" title="IGN">IGN</a></i><span class="reference-accessdate">. Retrieved <span class="nowrap">December 20,</span> 2020</span>.</cite></span>
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<li id="cite_note-thegamer-105"><span class="mw-cite-backlink">^ <a href="#cite_ref-thegamer_105-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-thegamer_105-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><cite id="CITEREFSammut2020" class="citation web cs1">Sammut, Mark (November 3, 2020). <a rel="nofollow" class="external text" href="https://www.thegamer.com/original-xbox-games-backwards-compatible-wishlist">"10 Original Xbox Games That Still (Desperately) Need Backwards Compatibility"</a>. <i>TheGamer.com</i><span class="reference-accessdate">. Retrieved <span class="nowrap">December 21,</span> 2020</span>.</cite></span>
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<li id="cite_note-106"><span class="mw-cite-backlink"><b><a href="#cite_ref-106">^</a></b></span> <span class="reference-text"><cite id="CITEREFFischer2018" class="citation web cs1">Fischer, Tyler (September 24, 2018). <a rel="nofollow" class="external text" href="https://comicbook.com/gaming/news/jet-set-radio-nintendo-switch-sega-ages">"Sega Fans Really Want The 'Jet Set Radio' Series on Nintendo Switch"</a>. <i><a href="ComicBook.com" title="ComicBook.com">ComicBook.com</a></i><span class="reference-accessdate">. Retrieved <span class="nowrap">December 21,</span> 2020</span>. <q>If there is one thing we, as a world, can all agree on, it is: <i>Jet Set Radio</i> and <i>Jet Set Radio Future</i> are some of the best games of all-time. And Sega fans realize this, and that's why they want the pair of games on Nintendo Switch.</q></cite></span>
</li>
<li id="cite_note-107"><span class="mw-cite-backlink"><b><a href="#cite_ref-107">^</a></b></span> <span class="reference-text"><cite id="CITEREFThompson2020" class="citation news cs1">Thompson, James (April 10, 2020). <a rel="nofollow" class="external text" href="https://switchwatch.co.uk/3-more-game-franchises-we-would-love-to-see-on-switch">"3 More Game Franchises We Would Love to See on Switch"</a>. <i>Switchwatch</i><span class="reference-accessdate">. Retrieved <span class="nowrap">December 21,</span> 2020</span> – via switchwatch.co.uk.</cite></span>
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<li id="cite_note-108"><span class="mw-cite-backlink"><b><a href="#cite_ref-108">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://za.ign.com/jet-set-radio-future/152982/news/sega-considering-crazy-taxi-jet-set-radio-reboots-and-working-on-a-super-game">"Sega Considering Crazy Taxi, Jet Set Radio Reboots, and Working On a 'Super Game'"</a>. <i>IGN Africa</i>. May 13, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">August 20,</span> 2021</span>.</cite></span>
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<li id="cite_note-109"><span class="mw-cite-backlink"><b><a href="#cite_ref-109">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://screenrant.com/jet-set-radio-crazy-taxi-reboots-sega/">"Jet Set Radio, Crazy Taxi Reboots Being Considered By Sega"</a>. <i>ScreenRant</i>. May 14, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">August 20,</span> 2021</span>.</cite></span>
</li>
<li id="cite_note-:1-110"><span class="mw-cite-backlink"><b><a href="#cite_ref-:1_110-0">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://sega.com/bananamania">"Super Monkey Ball Banana Mania"</a>. <i>SEGA.com</i><span class="reference-accessdate">. Retrieved <span class="nowrap">August 9,</span> 2021</span>.</cite></span>
</li>
<li id="cite_note-111"><span class="mw-cite-backlink"><b><a href="#cite_ref-111">^</a></b></span> <span class="reference-text"><cite id="CITEREFLyles2023" class="citation web cs1">Lyles, Taylor (December 8, 2023). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/new-jet-set-radio-crazy-taxi-golden-axe-and-more-are-in-development-game-awards-2023">"New Jet Set Radio, Crazy Taxi, Golden Axe, and More Are In Development | Game Awards 2023"</a>. <i>IGN</i><span class="reference-accessdate">. Retrieved <span class="nowrap">December 8,</span> 2023</span>.</cite></span>
</li>
</ol></div></div>
<div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2></div>
<ul><li><a rel="nofollow" class="external text" href="https://web.archive.org/web/20010420091426/http://jet.dricas.ne.jp/">Official Japanese Website</a> at the <a href="Wayback_Machine" title="Wayback Machine">Wayback Machine</a> (archived 2001-04-20)</li>
<li><a rel="nofollow" class="external text" href="http://jetgrindradio.dreampipe.net/home.html">Restoration of the original official American website</a> (<a rel="nofollow" class="external text" href="https://web.archive.org/web/20200606151838/http://jetgrindradio.dreampipe.net/home.html">Archived</a> June 6, 2020, at the <a href="Wayback_Machine" title="Wayback Machine">Wayback Machine</a>)</li>
<li><a rel="nofollow" class="external text" href="http://dc.sega.jp/game_jsr.html">Official Japanese website</a></li></ul>
<div class="navbox-styles"><style data-mw-deduplicate="TemplateStyles:r1236075235">
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</style><div id="Jet_Set_Radio46" style="font-size:114%;margin:0 4em"><i>Jet Set Radio</i></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Main series</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i></i></li>
<li><i><a href="Jet_Set_Radio_Future" title="Jet Set Radio Future">Jet Set Radio Future</a></i></li>
<li><a href="Jet_Grind_Radio_(Game_Boy_Advance_video_game)" title="Jet Grind Radio (Game Boy Advance video game)"><i>Jet Grind Radio</i> (Game Boy Advance)</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other games</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Sega_Superstars_Tennis" title="Sega Superstars Tennis">Sega Superstars Tennis</a></i></li>
<li><i><a href="Sonic_%26_Sega_All-Stars_Racing" title="Sonic & Sega All-Stars Racing">Sonic & Sega All-Stars Racing</a></i></li>
<li><i><a href="Dreamcast_Collection" title="Dreamcast Collection">Dreamcast Collection</a></i></li>
<li><i><a href="Sonic_%26_All-Stars_Racing_Transformed" title="Sonic & All-Stars Racing Transformed">Sonic & All-Stars Racing Transformed</a></i></li>
<li><i><a href="Sega_Heroes" title="Sega Heroes">Sega Heroes</a></i></li>
<li><i><a href="Super_Monkey_Ball%3A_Banana_Mania" class="mw-redirect" title="Super Monkey Ball: Banana Mania">Super Monkey Ball: Banana Mania</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Hideki_Naganuma" title="Hideki Naganuma">Hideki Naganuma</a></li>
<li><a href="Richard_Jacques" title="Richard Jacques">Richard Jacques</a></li>
<li><i><a href="Bomb_Rush_Cyberfunk" title="Bomb Rush Cyberfunk">Bomb Rush Cyberfunk</a></i></li>
<li><i><a href="Ollie_King" title="Ollie King">Ollie King</a></i></li>
<li><a href="Smilebit" class="mw-redirect" title="Smilebit">Smilebit</a></li></ul>
</div></td></tr></tbody></table></div>
<div class="navbox-styles"></div><div role="navigation" class="navbox" aria-labelledby="Video_game_franchises_owned_by_Sega95" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><div id="Video_game_franchises_owned_by_Sega95" style="font-size:114%;margin:0 4em"><a href="List_of_Sega_video_game_franchises" title="List of Sega video game franchises">Video game franchises owned</a> by <a href="Sega" title="Sega">Sega</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="Sega" title="Sega">Sega</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Alex_Kidd" title="Alex Kidd">Alex Kidd</a></i></li>
<li><i><a href="After_Burner" title="After Burner">After Burner</a></i></li>
<li><i><a href="Angry_Birds" title="Angry Birds">Angry Birds</a></i></li>
<li><i><a href="Bayonetta" title="Bayonetta">Bayonetta</a></i></li>
<li><i><a href="Company_of_Heroes" title="Company of Heroes">Company of Heroes</a></i></li>
<li><i><a href="Crazy_Taxi" title="Crazy Taxi">Crazy Taxi</a></i></li>
<li><i><a href="Eastside_Hockey_Manager" title="Eastside Hockey Manager">Eastside Hockey Manager</a></i></li>
<li><i><a href="Ecco_the_Dolphin" title="Ecco the Dolphin">Ecco the Dolphin</a></i></li>
<li><i><a href="Football_Manager" title="Football Manager">Football Manager</a></i></li>
<li><i><a href="Golden_Axe" title="Golden Axe">Golden Axe</a></i></li>
<li><i><a href="Hatsune_Miku%3A_Project_DIVA" class="mw-redirect" title="Hatsune Miku: Project DIVA">Hatsune Miku: Project DIVA</a></i></li>
<li><i><a href="The_House_of_the_Dead" title="The House of the Dead">The House of the Dead</a></i></li>
<li><i><a href="Initial_D_(video_game_series)" title="Initial D (video game series)">Initial D</a></i></li>
<li><i><a href="Yakuza_(franchise)" title="Yakuza (franchise)">Like a Dragon</a></i></li>
<li><i><a href="Panzer_Dragoon" title="Panzer Dragoon">Panzer Dragoon</a></i></li>
<li><i><a href="Phantasy_Star" title="Phantasy Star">Phantasy Star</a></i></li>
<li><i><a href="Puyo_Puyo" title="Puyo Puyo">Puyo Puyo</a></i></li>
<li><i><a href="Sakura_Wars" title="Sakura Wars">Sakura Wars</a></i></li>
<li><i><a href="Sega_Ages" title="Sega Ages">Sega Ages</a></i></li>
<li><i><a href="Sega_Rally" title="Sega Rally">Sega Rally</a></i></li>
<li><i><a href="Sega_Worldwide_Soccer" title="Sega Worldwide Soccer">Sega Worldwide Soccer</a></i></li>
<li><i><a href="Shenmue" title="Shenmue">Shenmue</a></i></li>
<li><i><a href="Shining_(video_game_series)" title="Shining (video game series)">Shining</a></i></li>
<li><i><a href="Shinobi_(series)" title="Shinobi (series)">Shinobi</a></i></li>
<li><i><a href="Sonic_the_Hedgehog" title="Sonic the Hedgehog">Sonic the Hedgehog</a></i></li>
<li><i><a href="Streets_of_Rage" title="Streets of Rage">Streets of Rage</a></i></li>
<li><i><a href="Super_Monkey_Ball" title="Super Monkey Ball">Super Monkey Ball</a></i></li>
<li><i><a href="Thunder_Force" title="Thunder Force">Thunder Force</a></i></li>
<li><i><a href="Total_War_(video_game_series)" title="Total War (video game series)">Total War</a></i></li>
<li><i><a href="Valkyria_Chronicles" title="Valkyria Chronicles">Valkyria Chronicles</a></i></li>
<li><i><a href="Virtua_Fighter" title="Virtua Fighter">Virtua Fighter</a></i></li>
<li><i><a href="Virtua_Striker" title="Virtua Striker">Virtua Striker</a></i></li>
<li><i><a href="Virtua_Tennis" title="Virtua Tennis">Virtua Tennis</a></i></li>
<li><i><a href="Virtual_On" title="Virtual On">Virtual On</a></i></li>
<li><i><a href="Wonder_Boy" title="Wonder Boy">Wonder Boy</a></i></li>
<li><i><a href="World_Series_Baseball_(video_game_series)" title="World Series Baseball (video game series)">World Series Baseball</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="Atlus" title="Atlus">Atlus</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Dept._Heaven" title="Dept. Heaven">Dept. Heaven</a></i></li>
<li><i><a href="Etrian_Odyssey" title="Etrian Odyssey">Etrian Odyssey</a></i></li>
<li><i><a href="Growlanser" title="Growlanser">Growlanser</a></i></li>
<li><i><a href="Megami_Tensei" title="Megami Tensei">Megami Tensei</a></i>
<ul><li><i><a href="Shin_Megami_Tensei%3A_Devil_Children" title="Shin Megami Tensei: Devil Children">Devil Children</a></i></li>
<li><i><a href="Devil_Summoner" title="Devil Summoner">Devil Summoner</a></i></li>
<li><i><a href="Megami_Tensei_Gaiden%3A_Last_Bible" title="Megami Tensei Gaiden: Last Bible">Last Bible</a></i></li>
<li><i><a href="Majin_Tensei" title="Majin Tensei">Majin Tensei</a></i></li>
<li><i><a href="Persona_(series)" title="Persona (series)">Persona</a></i></li></ul></li>
<li><i><a href="Power_Instinct" title="Power Instinct">Power Instinct</a></i></li>
<li><i><a href="Trauma_Center_(video_game_series)" title="Trauma Center (video game series)">Trauma Center</a></i></li></ul>
</div></td></tr></tbody></table></div></div><!--htdig_noindex--><div><div class="zim-footer">
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